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Showing posts from November, 2017

Create PDF using iTextG with Table Design

In previous tutorial  PDF Creator using iTextG Library  we discussed hoe to create PDF using iTextG library. In this tutorial we will see how to design a PDF in Table format Before going to this tutorial make sure how to create a PDF using iTextG Library  PDF Creator using iTextG Library The following sample will give you clear picture to create PDF in Table format Create a New project Add dependencies and permissions for Writing Local Storage Add the to your apps Gradle file: build.gradle compile 'com.itextpdf:itextg:5.5.10' To create a Pdf file, our app will need the some permissions, open your project’s AndroidManifest.xml and add the following permission. AndroidManifest.xml < uses-permission android :name= "android.permission.WRITE_EXTERNAL_STORAGE" /> < uses-permission android :name= "android.permission.READ_EXTERNAL_STORAGE" /> activity_main.xml <?xml version="1.0" encoding="utf-8"?> <Line...

PDF Creator using iTextG Library

In this tutorial we will discuss, how to create pdf document in Android using the iTextG library. iTextG is a very popular multiplatform library for creating and manipulating PDF documents programmatically. It is available for Java, .Net, Android androidd other platforms. We will create a simple android pdf creater app, where you can add some text and create a pdf for that text. To keep this simple, we will use only text for creation of pdf in this tutorial, in later tutorials we will have a more thorough discussion involving images, tables and fonts. The following sample will give you clear picture to create PDF Create a New project Add dependencies and permissions for Writing Local Storage Add the to your apps Gradle file: build.gradle compile 'com.itextpdf:itextg:5.5.10' To create a Pdf file, our app will need the some permissions, open your project’s AndroidManifest.xml and add the following permission. AndroidManifest.xml < uses-permission android :nam...

Multi-Language Supported Application by Localization

To build multilingual Android apps we need to put bit effort in translating the content of the App and putting them in the appropriate folders. While localizing, you should consider using appropriate text, audio, currency, numbers and graphics depending upon the region or country. But this tutorial only covers localizing strings i.e supporting multiple languages.  Localizing with Resources  explains about other things should be considered when localizing your app. 1. How String Localization Works  By default android considers English as primary language and loads the string resources from res ⇒ values ⇒ strings.xml. When you want to add support for another language, you need to create a values folder by appending an Hyphen and the ISO language...