Skip to main content

Detect Noise Or Blow Sound - Set Sound Frequency Threshold - Android Tutorial

This tutorial explains how to detecting noise and setting a noise threshold , when this noise/sound frequency cross threshold ,example will show an alert.

 

                             

In this example broadcasting screen wake / sleep event with a service.

Now follow the coding to develop this simple application 

1.main.xml

<?xml version="1.0" encoding="utf-8"?>
 <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" 
 android:layout_width="fill_parent" 
 android:layout_height="fill_parent"     
 android:background="@color/black"     
 android:orientation="vertical" >

 <TextView 
 android:id="@+id/status" 
 android:layout_width="wrap_content" 
 android:layout_height="wrap_content" 
 android:layout_centerInParent="true" 
 android:text="Stopped" 
 android:textColor="@color/lime" 
 android:textSize="25sp" 
 android:textStyle="bold" />

 <RelativeLayout 
 android:layout_width="fill_parent"         
 android:layout_height="fill_parent" >

 <LinearLayout 
 android:layout_width="wrap_content"             
 android:layout_height="wrap_content" 
 android:layout_centerInParent="true" 
 android:orientation="vertical" >
 
 <TextView 
 android:id="@+id/status2" 
 android:layout_width="wrap_content" 
 android:layout_height="wrap_content" 
 android:layout_marginBottom="100dp" 
 android:layout_gravity="center" 
 android:text="Make a noise!" 
 android:textColor="@color/colorAccent" 
 android:textSize="25sp" 
 android:textStyle="bold" /> 
 
<com.example.arnold.noisedetection.SoundLevelView 
 android:id="@+id/volume" 
 android:layout_width="230sp"                 
 android:layout_height="60sp" />
 
 </LinearLayout>
 
 </RelativeLayout>

 </LinearLayout>
 
 
2.Do changes in your main activity (NoiseAlert.java)

public class NoiseAlert extends Activity {

    /* constants */     
private static final int POLL_INTERVAL = 300;

    /** running state **/     
private boolean mRunning = false;

    /** config state **/ 
private int mThreshold;

private PowerManager.WakeLock mWakeLock;

private Handler mHandler = new Handler();

    /* References to view elements */ 
private TextView mStatusView;
    private SoundLevelView mDisplay;

    /* sound data source */ 
private SoundMeter mSensor;

    /****************** Define runnable thread again and again detect noise *********/
private Runnable mSleepTask = new Runnable() {
        public void run() {
            //Log.i("Noise", "runnable mSleepTask");
            start();
        }
    };

    // Create runnable thread to Monitor Voice 
private Runnable mPollTask = new Runnable() {
        public void run() {

            double amp = mSensor.getAmplitude();
            //Log.i("Noise", "runnable mPollTask"); 
                 updateDisplay("Monitoring Voice...", amp);

            if ((amp > mThreshold)) {
                callForHelp();
                //Log.i("Noise", "==== onCreate ===");
            }

            // Runnable(mPollTask) will again execute after POLL_INTERVAL 
            mHandler.postDelayed(mPollTask, POLL_INTERVAL);

        }
    };


    @Override 
 protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);

        mStatusView = (TextView) findViewById(R.id.status);

        // Used to record voice        mSensor = new SoundMeter();
        mDisplay = (SoundLevelView) findViewById(R.id.volume);

        PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);
        mWakeLock = pm.newWakeLock(PowerManager.SCREEN_DIM_WAKE_LOCK, "NoiseAlert");
    }

    @Override 
 public void onResume() {
        super.onResume();
        //Log.i("Noise", "==== onResume ===");
        initializeApplicationConstants();
        mDisplay.setLevel(0, mThreshold);

        if (!mRunning) {
            mRunning = true;
            start();
        }
    }

    @Override     
public void onStop() {
        super.onStop();
        // Log.i("Noise", "==== onStop ===");
        //Stop noise monitoring         
        stop();

    }

    private void start() {
        //Log.i("Noise", "==== start ===");
        mSensor.start();
 
 if (!mWakeLock.isHeld()) {
            mWakeLock.acquire();
        }

        //Noise monitoring start 
 // Runnable(mPollTask) will execute after POLL_INTERVAL 
         mHandler.postDelayed(mPollTask, POLL_INTERVAL);
    }

    private void stop() {
        Log.i("Noise", "==== Stop Noise Monitoring===");
        if (mWakeLock.isHeld()) {
            mWakeLock.release();
        }
        mHandler.removeCallbacks(mSleepTask);
        mHandler.removeCallbacks(mPollTask);
        mSensor.stop();
        mDisplay.setLevel(0,0);
        updateDisplay("stopped...", 0.0);
        mRunning = false;
    }

    private void initializeApplicationConstants() {
        // Set Noise Threshold        mThreshold = 8;
    }

    private void updateDisplay(String status, double signalEMA) {
        mStatusView.setText(status);
        //        mDisplay.setLevel((int)signalEMA, mThreshold);
    }

    private void callForHelp() {
        //stop();
        // Show alert when noise thersold crossed 
 Toast.makeText(getApplicationContext(), "Noise Threshold Crossed, do here your stuff.",
                Toast.LENGTH_LONG).show();
    }
}

 

3. New class SoundLevelView.java

SoundLevelView class is used to draw a sound meter in view (Called in main.xml file)

 
public SoundLevelView(Context context, AttributeSet attrs) {
        super(context, attrs);

        mGreen     = context.getResources().getDrawable(
                R.drawable.greenbar);
        mRed   = context.getResources().getDrawable(
                R.drawable.redbar);

        mWidth  = mGreen.getIntrinsicWidth();
        setMinimumWidth(mWidth*10);

        mHeight = mGreen.getIntrinsicHeight();
        setMinimumHeight(mHeight);

        //Used to paint canvas background color 
        mBackgroundPaint = new Paint();
        mBackgroundPaint.setColor(Color.BLACK);

    }

    public void setLevel(int volume, int threshold) {
        if (volume == mVol && threshold == mThreshold) return;
        mVol = volume;
        mThreshold = threshold;

        // invalidate Call onDraw method and draw voice points 
 
         invalidate();
    }

    @Override    public void onDraw(Canvas canvas) {

        canvas.drawPaint(mBackgroundPaint);

        for (int i=0; i<= mVol; i++) {
            Drawable bar;
            if (i<mThreshold)
                bar = mGreen;
            else                bar = mRed;

            bar.setBounds((10-i)*mWidth, 0, (10-i+1)*mWidth, mHeight); // 
            bar.draw(canvas);
        }
    }
  }
 

4. New class SoundMeter.java

Create SoundMeter class to record noise/sound


public class SoundMeter {

    // This file is used to record voice 
 static final private double EMA_FILTER = 0.6;

    private MediaRecorder mRecorder = null;
    private double mEMA = 0.0;

    public void start() {

        if (mRecorder == null) {

            mRecorder = new MediaRecorder();
            mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC);
            mRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
            mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB);
            mRecorder.setOutputFile("/dev/null");

            try {
                mRecorder.prepare();
            } catch (IllegalStateException e) {
                // TODO Auto-generated catch block 
           e.printStackTrace();
            } catch (IOException e) {
                // TODO Auto-generated catch block 
           e.printStackTrace();
            }

            mRecorder.start();
            mEMA = 0.0;
        }
    }

    public void stop() {
        if (mRecorder != null) {
            mRecorder.stop();
            mRecorder.release();
            mRecorder = null;
        }
    }

    public double getAmplitude() {
        if (mRecorder != null)
            return  (mRecorder.getMaxAmplitude()/2700.0);
        else            return 0;

    }

    public double getAmplitudeEMA() {
        double amp = getAmplitude();
        mEMA = EMA_FILTER * amp + (1.0 - EMA_FILTER) * mEMA;
        return mEMA;
    }

}



5. AndroidManifest.xml

 Define RECORD_AUDIO and WAKE_LOCK permission.

Add two permissions 

<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.WAKE_LOCK" />

  

Output Screen shots...



 

___________________________________________________

 
Source code for this application NoiseDetection.zip

                                Happy Coding...

Comments

Popular posts from this blog

Zoom Image - Android Tutorial

Here we are going to see how to zoom an image in Imageview Will see it through a sample 1. Create xml with an ImageView <? xml version="1.0" encoding="utf-8" ?> < androidx.constraintlayout.widget.ConstraintLayout       xmlns:android="http://schemas.android.com/apk/res/android"     xmlns:app="http://schemas.android.com/apk/res-auto"     xmlns:tools="http://schemas.android.com/tools"     android:layout_width="match_parent"     android:layout_height="match_parent"     tools:context=".MainActivity" >     < LinearLayout         android:layout_width="200dp"         android:layout_height="200dp"         app:layout_constraintBottom_toBottomOf="parent"         app:layout_constraintLeft_toLeftOf="parent"         app:layout_constraintRight_toRightOf="parent"    ...

Multi language support

This post will help you yo learn how to make Multi language supported app in android. Why Multi language? In order to targeting global audience, it will be beneficial if you make your app localized. While localizing, you should think about text, audio, currency, numbers and graphics depending upon the region or country. But in this tutorial language only covered. Note: Whenever you are making any android application, Always declare text you want to use in your application in strings.xml only. <string name="hello">Hello World!</string> How String Localization Works? By default android considers English as primary language and loads the string resources from res >> values >> strings.xml . When you want to make Multilanguage supported app, you need to create a values folder by appending a Hyphen (-) and the ISO language code. For example for Hindi, values-hi named folder should be created and keep a strings.xml file in it wit...

Spinner with Search on DropDown - Android Tutorial

If you have more values on Dropdown of Spinner its hard to select the last item by making a long scroll. To overcome this issue Android introduced a component called  AutoCompleteTextView Yes it is!!! Then why Spinner with Search? There may be some requirement even though gave much knowledge about it. There is a simple and good library that helps us to achieve this -  SearchableSpinner Gradle dependencies {     ...     implementation 'com.toptoche.searchablespinner:searchablespinnerlibrary:1.3.1' } Usage Now replace your Normal Android Spinner on XML with the following < com.toptoche.searchablespinnerlibrary.SearchableSpinner     android:id="@+id/id_city"     android:layout_width="match_parent"     android:layout_height="wrap_content"     android:background="@android:color/transparent"     android:padding="5dp" /> ______________________________________...