Skip to main content

HAPTIC FEEDBACK - ANDROID TUTORIAL

Haptic Feedback ?

Haptic feedback, often referred to as simply "haptics", is the use of the sense of touch in a user interface design to provide information to an end user. The resistive force that some "force feedback" joysticks and video game steering wheels provide is another form of haptic feedback.

Haptic Feedback in Android???

Haptic feedback (commonly referred to as haptics) is the use of touchfeedback to the end user. You know how your Android phone vibrates a tiny bit when you tap one of the navigation buttons? That's haptics at work.

How it works ?

By default haptic feedback setter works only for long press. 

Here we are implementing this haptic feedback in simple onClick

You need to add the "android.permission.VIBRATE" permission to the program's manifest. 

You can do so by adding the following to the "AndroidManifest.xml" file,

<uses-permission android:name="android.permission.VIBRATE"></uses-permission>
Add this line in your onCreate
Vibrator myVib = (Vibrator) this.getSystemService(VIBRATOR_SERVICE);

and add this line in your onClick
myVib.vibrate(50);

The class looks like,

public class Main extends Activity implements OnClickListener
{
    private View myView;
    private Vibrator myVib;

    @Override
    protected void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        myVib = (Vibrator) this.getSystemService(VIBRATOR_SERVICE);

        //myView can be any type of view, button, etc.
        myView = (View) this.findViewById(R.id.myView);
        myView.setOnClickListener(this);
    }

    @Override
    public void onClick(View v)
    {
        myVib.vibrate(50);
        //add whatever you want after this
    }
}

____________________________________________________________________

Happy Coding...

Comments

Popular posts from this blog

Zoom Image - Android Tutorial

Here we are going to see how to zoom an image in Imageview Will see it through a sample 1. Create xml with an ImageView <? xml version="1.0" encoding="utf-8" ?> < androidx.constraintlayout.widget.ConstraintLayout       xmlns:android="http://schemas.android.com/apk/res/android"     xmlns:app="http://schemas.android.com/apk/res-auto"     xmlns:tools="http://schemas.android.com/tools"     android:layout_width="match_parent"     android:layout_height="match_parent"     tools:context=".MainActivity" >     < LinearLayout         android:layout_width="200dp"         android:layout_height="200dp"         app:layout_constraintBottom_toBottomOf="parent"         app:layout_constraintLeft_toLeftOf="parent"         app:layout_constraintRight_toRightOf="parent"    ...

Multi language support

This post will help you yo learn how to make Multi language supported app in android. Why Multi language? In order to targeting global audience, it will be beneficial if you make your app localized. While localizing, you should think about text, audio, currency, numbers and graphics depending upon the region or country. But in this tutorial language only covered. Note: Whenever you are making any android application, Always declare text you want to use in your application in strings.xml only. <string name="hello">Hello World!</string> How String Localization Works? By default android considers English as primary language and loads the string resources from res >> values >> strings.xml . When you want to make Multilanguage supported app, you need to create a values folder by appending a Hyphen (-) and the ISO language code. For example for Hindi, values-hi named folder should be created and keep a strings.xml file in it wit...

Add custom font in Android using Calligraphy library

Are you fed up of Custom Views to set fonts? Or traversing the ViewTree to find TextViews? Sometime we want some other font for our Android application then you can add custom font in Android using Calligraphy library . Dependency Include the dependency Download (.aar) dependencies { compile ‘uk.co.chrisjenx:calligraphy:2.2.0’ } Add Fonts Add your custom fonts to assets/ . All font definitions are relative to this path. On Assets you should right-click New Directory, call it "fonts". In the finder put the .ttf  or .otf  font files in there. Create Class Create a class that extends Application and write this code public class App extends Application { @Override public void onCreate() { super.onCreate(); CalligraphyConfig.initDefault(new CalligraphyConfig.Builder() .setDefaultFontPath("your font path") .setFontAttrId(...